04
wipeout 2097
Posted by | Posted in 2012 initiative, graphic design, houston, music | Posted on 04-01-2012
I bought this CD at Record Rack on my first return visit to Houston, back in 1996 or so. Bruce, the owner, recommended it to me and it laid the groundwork for much of my musical influences of the late 90s. This CD single-handedly pointed my musical tastes towards electronic and drum & bass and away from ambient and Britpop.
It introduced me to Fluke, Future Sound of London, Photek, Chemical Brothers, Underworld and Daft Punk. Daft Punk’s Musique was the first I had ever heard from (or of) them and it would be a full two years before their debut album dropped. And another nine years before they would become the darling of the middle school set with Harder, Better, Faster, Stronger. Fluke’s Atom Bomb was featured and introduced me to their following (and fourth album) Risotto with its beautiful track Kitten Moon.
Sadly, none of these tracks ever made it into my iTunes library until today.
1. We Have Explosive The Future Sound of London 6:14
2. Atom Bomb Fluke 7:57
3. Loops of Fury The Chemical Brothers 4:41
4. Tin There Underworld 5:00
5. The Third Sequence Photek 4:48
6. Leave Home (Underworld Mix 1) The Chemical Brothers 5:14
7. We Have Explosive (Herd Killing) The Future Sound of London 5:42
8. Firestarter (Instrumental) The Prodigy 4:39
9. V Six Fluke 5:19
10. Musique Daft Punk 6:51
11. 2097 Source Direct 5:35
12. Titan Photek 5:58
13. P.E.T.R.O.L. Orbital 5:49
14. Afro Ride Leftfield 4:24
iTunes Match matched tracks 1, 3, 8 & 10; the others were uploaded.
Fantastic sleeve design printed in what appears to be a 6/6 print run (CMYK + 2 Metallic spot) by The Designers Republic.




Myst was really a revolution when it came out. It featured wonderfully rendered 3-d images, almost unheard of at that time. The interface was simple, static point-and-click images to turn, navigate down a path, etc. The game put you on a mysterious island and you had to figure out what to do; it’s intrigue was in its beauty and simplicity (and once playing, complexity) and wondering around, figuring out how to work the elements on the island and puzzles contained within. I remember it came with a blank notebook where you could jot down things to remember, sketch out maps of the puzzles and basically doodle what was happening around you, as several “books” in the Library on the island showed you as you read them. The game also featured QuickTime movies embedded into the gameplay, which again, was unique for gameplay at that time.