It’s 1994. Kurdt has just offed himself, Blur’s Parklife and Orb’s Live 93 play continuously in my CD stack while The Twins™ sunned themselves on the brick courtyard in front of my lovely little garden house. I motored about in my 1977 VW Beetle at 25 mph, filling the tank on Friday evenings on the way home from work and giving her a wash on Saturday mornings. I never locked her doors.
I had recently purchased my first computer, a Performa 630 CD. Yes, it had the “CD” in the name, pushing the new-fangled technology of CD-ROM. Fancy. One of the underlying reasons for this purchase, aside from the fact of not wanting to go into the office to mess around with Illustrator and do side projects was to play some games. SimCity 2000 had just come out and I was embarrased to have my boss finding me playing on my work computer on a weekend, so I figured I needed to move it home. Another game I desperately wanted to try was Myst, a game played with a CD and Mac-only at that point.
Myst was really a revolution when it came out. It featured wonderfully rendered 3-d images, almost unheard of at that time. The interface was simple, static point-and-click images to turn, navigate down a path, etc. The game put you on a mysterious island and you had to figure out what to do; it’s intrigue was in its beauty and simplicity (and once playing, complexity) and wondering around, figuring out how to work the elements on the island and puzzles contained within. I remember it came with a blank notebook where you could jot down things to remember, sketch out maps of the puzzles and basically doodle what was happening around you, as several “books” in the Library on the island showed you as you read them. The game also featured QuickTime movies embedded into the gameplay, which again, was unique for gameplay at that time.
During this time I was also dating Mr. Shipman who was currently working for a client in Chicago and would return to Houston for the weekends. On weekends we would have our together time, going to dinner and having beers and doing dating things. Once I had a big outing planned and Mr. Shipman, after learning I had Myst and being the computer geek he was, said “Why don’t we stay in, order a pizza and play Myst?” Heaven.
Last week Cyan, the creators of Myst, released the iPhone port of the game which is identical to the original from 1993. I think I still have the original booklet that I diligently wrote all my clues in 15 years ago but I’m not sure where it is. It may have been discarded before the last apartment move, I’m not sure. What I do know is that I’m immersed in a world that is oddly familiar (sometimes blatantly) but feels primitive, exciting and full of nostalgia.
I haven’t had to diagram much this time around and back then finding a solution to a tricky puzzle was to sit there and figure it out, whereas now a simple Twitter question or using a provided “hint” link will eventually lead you online to the answer you’re seeking. Trying not to use the hints I’ll still be through it in a week or so now, because I know what to look for, opposed to the couple of months it took me to complete it back in 1994. It’s still fun.